May 07, 2009 Is game sharing illegal? If you buy a game, you cannot let your friends borrow. They have to buy their own copy. If a player logs into his PlayStation 3 account on a friend's system, he. Than when i try logging in on my friends account a get a message saying: 'cannot use the sony entertainment network account of another user on this ps4' Than i tried making a new account on the cosole by linking his account to it. But when i log in on that account my friend get log out. And when he logs back in again, I get loged out.
Valve offers thousands of new and old games from hundreds of big name and independent publishers in one convenient place, its Steam digital distribution platform. The company frequently has promotions and sales that offer up hit games for cheaper than anywhere else on the Web. It's because of these sales that people like me have built vast gaming libraries with hundreds of titles.
Thanks to Valve's new sharing features, which the company unveiled last September, you can now share these games with friends and family members.
Before you can enable Family Library Sharing, you must first have the Steam Guard security feature enabled. This can be done by opening the Steam settings menu, clicking on the Account tab, and selecting the 'Manage my account with Steam Guard security' option.
To enable the sharing feature, you must first log in to your family member or friend's computer with your Steam account. Next, open the settings menu, click on the Family tab, and choose to authorize the computer. You will then have the option to authorize any accounts that have also logged into the same computer.
Once this is complete, log out of your account and let your friend or family member log back into theirs. They will then have the ability to download and install select games from your gaming library.
You can authorize up to 10 computers and up to five accounts to access your Steam gaming library.
While it's possible to do, the main purpose of the Family Library Sharing feature is not to share your library with a friend who lives across the country. It's aimed at parents who want to share their own personal Steam library with their kids.
One of the benefits of using Family Library Sharing is having the ability for both you and your kids (or siblings) to play a game without interfering with the other's progress, saves, and achievements. It can also be used to test a game you are interested in (and that a friend owns, of course) to see if it's worth your hard-earned cash.
As I mentioned above, there are some limitations. Only five accounts can access your gaming library from up to 10 different computers. You must also have an Internet connection to access shared libraries, which are shared in their entirety. Because of what Valve calls 'technical limitations' and licensing agreements, not all games are available for sharing, such as those that require a subscription.
A shared game can only be accessed by one person at a time, which means you still won't be able to play any games together. The account holder will have priority access to his or her games. If you decide to start playing while another user is already in one of your games, they will be given the option to buy the game or end their session.
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This has been an interesting year for gaming consoles. Both the PS4 and Xbox One were announced to huge fanfare, but it wasn’t polygons or frame rates that attracted the most attention. Instead, DRM has been the biggest point of contention leading up to the launch of the next-gen hardware. Microsoft came out strongly in favor of an all-digital future, but ended up being sent home with its tail between its legs. Now we’re in something of a holding pattern, one that likely isn’t going to change any time soon.
Initially, the Xbox One was something of a mess. It was locked down in a number of confusing ways, and Microsoft had a difficult time explaining all of the intricacies to the general public. After a series of foot-in-mouth moments, Redmond executed its now-infamous policy change. This dramatic update removed online check-in and game sharing features meaning that, like the PS4, the Xbox One is largely staying the course set by the preceding consoles.
Both the Xbox One and PS4 will allow unfettered access to any disc-based content. You can borrow, trade, and sell your physical games as you see fit, and that’s fine. The situation is more complicated on the digital distribution side. Much like the current Xbox 360 setup, the Xbox One will allow unlimited access to any of your downloaded games on your primary device. Whether you’re online or off, the console you used to buy a piece of content has permission to play the games no matter what. In fact, other users can log-in and earn separate achievement points from your games. Unfortunately, the problems begin when you add more than one console to the mix. You can always download and play your purchased titles on any console, but you’ll need to be signed into your online account. If you have more than one Xbox One in your home, you’ll need to keep at least one of those connected to the internet to play your non-disc games.
The PS4 may be a little more versatile in this respect. The legalese attached to the upcoming PS4 title Knack notes that downloads can work with “up to 2 console systems that are associated with the purchasing account.” This sounds like PS4 downloads will work just like they currently do on the PS3; two people can share a game, so long as their consoles share a PSN account. However there’s a chance this is just left over from PS3 legalese, and Sony hasn’t yet remembered to remove it.
Sony also offers Cross-Buy games (purchase a Cross-Buy game once, it works on both the PS4 and PS Vita), as well as Remote Play. While those two features don’t normally fall under the umbrella of DRM, being able to play a game on an entirely different piece of hardware does, which is what both features allow you to do.
If you’re headed to a friend’s house with spotty WiFi, maybe it’s better if you just brought the whole console with you. None of this is a deal-breaker for most people, but it does — once again — make digitally distributed goods substantially less versatile than games on physical discs. No lending, borrowing, or trading download-only games with friends, and we largely have ourselves to blame for that. This could be exactly the future that Microsoft hoped to avoid.
The outcry Microsoft faced with its initial Xbox One plans has maintained consumer rights on physical items, but really set back progress on flexibility with digital games. Hopefully, Valve’s Family Sharing and EA’s refund programs will set a positive precedent that Sony and Microsoft can latch onto at some point in the future. Until then, discs will remain the best choice for console gamers.
Now read: Xbox One graphics currently output in 900p, worse than PS4′s 1080p